where a DC-3 has no business being, but what the heck. Same SMP settings below, raising the plane to 30,000 ft. The "box" effect isn't that noticeable here at the altitudes I do most of my flying at, even though I have the cloud draw distance set to just 5,000 sq. Next up, using the XP map to raise the plane up to 16,000 feet (where a DC-3 crew should be on oxygen), and changing the default XP weather to "low visibility" for additional cloud layers and overcast.
This is the highest frame rate I've ever seen on my rig (103 fps!), although take note that this is in a window on a 1920x1200 monitor, not fullscreen, and over non-taxing terrain. Here are some examples of the the extended cloud draw area that mitigates the "box of clouds around my plane" effect.įirst shot, X-Plane default scattered clouds preset. It's looking good, and I'm getting higher frame rates than with the previous version at the same plugin settings.
Skymaxx pro 4.6 update#
In manual flight the combination of feel, aerodynamics and avionics are even more important, of course, especially if you want to fly manual approaches, CAT 1 landings in poor visibility, strong winds etc.Spent just a little time with the SkyMaxx Pro 4.6 update today. Also, autopilot performance is strongly negatively influenced by having a poor flight model (unlike the IXEG 737 Classic).
Without this being accurately modeled your vertical flight path would be inaccurate and VNAV/FMS operations and calculations way off. Having the right lift, drag and thrust in the entire envelope of flight is critical, even in automated flight. This aircraft is far beyond the accuracy of any airliner ever made in X-Plane to date! This, combined with the superior flight dynamics of X-Plane and incredible avionics, will give you an experience never had before in any desktop simulation. The results are both impressive and amazing! Many are unaware just how important an accurate flight and engine model is to the overall experience of the aircraft, both in automated and manual flight. Huge efforts have been put into the flight and engine model of this aircraft, which was one of the first things that we started working on in the year 2010. The ultimate goal was and is to make you feel like you’re sitting in the airplane that has been the workhorse of many major airlines over the past decades – not some sterile airplane straight out of the assembly hangar. Lights also ramp up and wane in a believable fashion. Screens flicker to life when switched on. The avionics and entire cockpit have been developed not only with an accurate representation in mind, but the team also paid close attention to the correct appearance of screens, annunciations and warning lights. All systems that are present in the real plane have been mimicked with painstaking detail, and way beyond what the average user or even airline pilot will ever explore. The hydraulic model takes flow-rate, quantities and pressure differentials into account. The electrical system, for example, is modeled from every breaker and relay upwards – no scripted behavior (think schematics). Combined, these pilots have tested the aircraft in X-Plane for some 500-1000 hours (block time) prior to release and many additional hours in development consulting.Ĭreated with the idea no detail would go missed, all systems have been meticulously modeled to bring you the highest possible fidelity. In other words, the real world 737 Classic pilots on the team (who have been involved in the project from day one) have played a central role in the development of this product.
The main objective of the IXEG development team has been to build a simulation as realistic as possible and as seen from a real world pilot’s perspective.
This know-how, combined with access to an overwhelming amount of hard to get technical documentation and passion for the aircraft has resulted in an airliner simulation that will not only set a new benchmark standard for X-Plane, but maybe for the whole desktop simulation community.
Skymaxx pro 4.6 professional#
In total, the team of professional on-type pilots, engineers, programmers, 3D, and texture artists come with a combined X-Plane developer experience of over 50 years. The team behind the IXEG 737 Classic consists of some of the most experienced and skilled developers ever assembled in X-Plane.